February 1, 2004

Others Interviews

Guilherme Marconi

www.marconi.nu

Illustrator, Designer | Rio de Janeiro, Brazil

Brief Resume
When i was 12 years old i had contact with some paintings, draws and inks and thats how i found out what i wanted to do for life.

When i was 14 years old, i was doing some real good works drawing in the paper; that was the time my father bought my first computer.Since this day, i left the pencils and dedicated myself to the vectorial programs on my computer, after that came the 3d and painting softwares.

3 years ago i started studying the history of art which gave me more informations and sources to do my draws and compositions.

What caused the great change in my drawing style and design was the fact that my girlfriend Mayara Noguchi is a psychology student, then I started to interest myself in some subjects: psychology gestalt, psychology of the colors, chrome therapy, optics, perception and others subjects that helped me a lot in my work’s evolution.



Projects
Nowadays I’m dedicating myself in a compilation of a book about Brasilian Experimental Design, I had never wonder that it would be so dificult, that’s why there is an agency deciding about all the financians and bureaucracy. The book doesn’t have an especific date to be launched.


Inspiration
I´m lookig for some artistic movement which i could have some identification to it so that could give me one way to follow up. Actually, my favorite is the russian construtivism which has a very actual language although it has more than 40 years….
I´m crazy about japanese art, which has been influencing a lot my image criations too.

The Bauhaus school’s concept has also a big influences on my way of think and act when i’m creating, the interesting thing about Bauhaus is that it was the most influential school of industrial drawing of the century XX. It created elements that altered architecture, decoration and arts drastically. The largest trump card was to put the beauty to service the practical. It created comfortable furnitures in geometric and simple forms, for example.

The school prioritized the intelligence, the functionality of the design. The production could be in series, but it still maintained the aesthetic beauty.

The academic proposal was different from any university of that time. The student was not forced to study classes, they invented the workshop concept. They could attend the classes that interested them and they learned what wanted. The Bauhaus’ course didn’t have a stipulated time to end. Bauhaus still exists in the United States. In Germany, it was closed by Hittler a little before IIª Guerra.



Favourite url’s for inspirations
Uailab – www.uailab.com
Tales Simon – www.tales.com.br
Caos e Efeito – caoseefeito.criativos.net
Computer Love – www.computerlove.net
Lobo – www.lobo.cx
MonoVolume – www.monovolume.com.br
ANTZ – www.antz.com.brlinha



My toolbox
2D: CorelDRAW, Photoshop, Painter
Motion: Flash, After Effects, Premier
Web: Flash, Dreamweaver, NotePadlinha

Thanks Guilherme Marconi for having taken his time to make this interview with us

Interview done by Flavio Monteiro for UAILAB

February 2004

Professional experience in on-line and off-line media. Art direction. Brand development (visual identity). Character creation. Development work for web, flash animations and presentations, creating web sites.

I have grow up in Portuguese country side, in between mountain and trees what I think had help me expand my imagination to further levels…

Savio Fonseca is a Art Director and illustrator, currently living and working in São Paulo at Wunderman.

I really have a couple of styles of working, my highly rendered work is more influenced by traditional fine art, then theres a more commercial side that is favoured by the editorial, publishing, fashion market.

I got involved with illustration four years ago. I’m self-taught, I have no degree (or anything close to it), nor any professional training.

I try to do whimsical and abstract drawings. I think my style is a mish mash of the ways that effort ends up coming across.

Jake Brewer is a South African designer & illustrator currently based in London.

I graduated in 2007 and I´ve been working with graphic and motion design since then.

I’m 24 years old. I was born in Santos, a small city in the coast of Brazil. I studied Multimidia Design at SENAC.

I took the Advertisement course at a University in Bauru. At my first year I started to understand what it was and to have a giant will to work for a agency.

I started working as a designer in 2005, developing good images, colors and tastes for pornographic market.

llustration, videogames and music, financing my love for beer and concerts working as Interactive Art Director for companies like Grupo W, Televisa, newspapers like Excelsior, and Ogilvy Mexico.

My name is Emma Geary aka Anarkitty. I am 30 years old and I live just outside of Belfast Northern Ireland. I have loved drawing since I was pretty young. Went to University and did a Ba(Hons) Degree in Art and design specialising in New Media.

Mopa is a graphic arts studio that believes in the good side of things. We share positive experiences and sensations in every project we design.

I’m 33 years old, I live in São Paulo with my wife Carla and for the past 6 years I’ve been working as an editorial and advertising illustrator for both national and international market.

I was born in Belo Horizonte, Minas Gerais. I am 30 years old. My family is basically composed by visual artists. I grew up in the middle of paints, drawings, lithography, paintings. But it was in college that came the interest of the art combining with more important concepts.

New York based Australian I am a self-taught artist who concentrated on learning the techniques that expressed his ideas and a unique vision. All the rest is superfluous.

Brazillian designer, living and working in Rio, married, fulltime freelancer (so far), like to laugh, open minded and a reeeeally nice dude.