01.05.2007 - 13:10

Vagner Godoi

www.mru-vru.com

Artist | São Paulo, Brazil

Tell us about your background?
I was born in São Paulo city, then I moved to the countryside of the state, where things are calmer and more personal. There I grew up and graduated. It’s been 4 years since I came back and it’s very good to be among my friends and my girlfriend. It’s a fun and exciting city but it can also harm you sometimes. Since I was 14 I’ve had great interested in art and poetry, particularly keen on viscerality, the zones of madness and mystery.

Have you had artistic studies and was it useful for you?
I graduated from Graphic Design and I’m currently working on a master degree in History of Art at USP. I research the relation between the aesthetic of the machine from the beginning of the 20th century with a kind of functionality of conceptual art. My research has gone beyond the field of technological art to a kind of more diagramatical production. These interests and researches eventually reflect in what I do.


How would you explain your style of illustration?
My drawing and my themes have to do with my family and my childhood. The fear of death and its superation. The machines and their moviment, their lines and connections. My readings. Poetical processes of thought. Something of tragical can happen anytime and it’s parallel to the perception of the multiplicity of the contemporary world: the excess of information and disorientation. I work diagram and try to catalogue, organize and rename things. Then the art ends up between a depressive and frantic subjectivity and an understanding that the world around is plural and self concious.

What programs do you use to create your illustrations?
Usually pencil nankin, crayon and paint but I also use the computer.


What are your creation processes?
My old work were done mostly on inspiration. The white sheet of paper and then some idea, some image. It’s got to do more with what I felt and the things around me then: a free drawing, rough, somewhat deformed, without any previous study or sketch. Nowadays my process is more ‘sensible’: I do some kind of diagram first, with the key-words, and the motif are not only about personal things. The drawing has become more calculated and diagramatical. I hope to be able to oscilate between a free and unintetional drawing and my theoretical research, ideas and the things of the world.

Thanks Vagner Godoi for having taken his time to make this interview with us

Interview done by Flavio Monteiro for UAILAB

May 2007

Eu realmente tenho um par de estilos de trabalho, o meu trabalho altamente é mais influenciado pela arte tradicional, então há um lado mais comercial, que é favorecido pelo editorial, a publicação, o mercado da moda.

Eu me envolvi com ilustração há quatro anos atrás. Eu sou autodidata, não tenho nenhum grau (ou qualquer coisa perto disso), nem qualquer formação profissional.

Eu tento fazer desenhos caprichosos e abstratos. Eu acho que meu estilo é uma mistura louca de maneiras que o esforço acaba passando.

Jake Brewer é um designer e ilustrador Sul Africano que atualmente se emcontra em Londres.

Eu me formei em 2007 e fui trabalhar com design gráfico e motion desde então.

Tenho 24 anos. Nasci em Santos, uma pequena cidade na costa Brasileira. Estudei Design Multimídia no SENAC.

Eu cursei Publicidade na Universidade de Bauru. No meu primeiro ano eu comecei a entender o que era e que trabalharia para uma grande agência.

I started working as a designer in 2005, developing good images, colors and tastes for pornographic market.

llustration, videogames and music, financing my love for beer and concerts working as Interactive Art Director for companies like Grupo W, Televisa, newspapers like Excelsior, and Ogilvy Mexico.

My name is Emma Geary aka Anarkitty. I am 30 years old and I live just outside of Belfast Northern Ireland. I have loved drawing since I was pretty young. Went to University and did a Ba(Hons) Degree in Art and design specialising in New Media.

Mopa is a graphic arts studio that believes in the good side of things. We share positive experiences and sensations in every project we design.

mais entrevistas